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 MTG Starcraft

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shunter
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PostSubject: MTG Starcraft   Tue Sep 16, 2008 7:35 pm

going to make a starcraft set in mse2 which could be fun.
Starting on Terran then we'll go zerg and protoss at the end geek
also if anyone has mse3 which as william tells me is out, then can i lend you my flash disk and get?
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The Eye
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PostSubject: Re: MTG Starcraft   Wed Sep 17, 2008 5:01 am

I might download it now Very Happy . Anyway, I think you already made the Terran and Protoss, or are you making a Starcraft II deck?

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PostSubject: Re: MTG Starcraft   Wed Sep 17, 2008 9:23 am

It is being updated to be less unbalanced etc.
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PostSubject: Re: MTG Starcraft   Wed Sep 17, 2008 7:03 pm

Indeed
ideas are welcome ive done the creatures for terran so far. next itll be some enchantments lands and artifacts for terran buildings.
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PostSubject: Re: MTG Starcraft   Thu Sep 18, 2008 5:56 am

Protoss abilities:
Shield X (This creature comes into play with X shield counters on it. Remove a shield counter from this creature: Prevent the next 1 damage that would be dealt to this creature this turn. At the beginning of your upkeep, if this creature has less than X shield counters on it, you may put a shield counter on it.)
Warp X (This creature comes into play with X warp counters on it. At the beginning of your upkeep, remove a warp counter from it. As long as this permanent has a warp counter on it, it has no abilities other than Warp, and if this permanent is a creature it can't attack or block.)

a bit long-winded, but an idea worth considering.

Assimilator
Artifact Land
Tap Symbol , tap an untapped creature you control: Add one mana of any color to your mana pool.
1, Tap Symbol , tap an untapped creature you control: Add 2 to your mana pool.

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PostSubject: Re: MTG Starcraft   Thu Sep 18, 2008 7:49 am

cheers thats quite a good idea for assimilator
not sure about warp but shield sounds ok
keep the ideas coming
Sam
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PostSubject: Re: MTG Starcraft   Thu Sep 18, 2008 7:51 am

Warp sounds similar to Suspend for 0 mana...
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PostSubject: Re: MTG Starcraft   Thu Sep 18, 2008 7:52 am

yea i might just go with suspend instead for that
il ring you now Will :>
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PostSubject: Re: MTG Starcraft   Fri Sep 19, 2008 7:03 pm

Perhaps Zerg alien have one-to-many auras:
Zerg Carapace
1 Green Mana
Enchantment - Evolution
Evolve up to three Zerg
Evolved creatures get +0/+2.

Zerg Burrowing
X Hybrid B/G
Enchantment - Evolution
Evolve X Zerg
Evolved creatures have conceal (These creatures can't be blocked unless defending player controls a permanent with Observer.)
These count as enchanting each creature, however are still global enchantments.

Zerg Devourer
3 Black Mana Black Mana
Creature - Zerg Mutant
5/3
Flying, Wither
When Zerg Devourer comes into play, sacrifice a Zerg.

Zerg Guardian
2GG
4/5
Creature - Zerg Mutant
Flying, Vigilance
When Zerg Guardian comes into play, sacrifice a Zerg.

Zerg Mound
Land
Creep 3(At the beginning of your upkeep, if
Zerg Mound has less than 3 egg counters on it, put an egg counter on it.)

Creep Expansion
Enchantment - Evolution
Evolve three lands
If evolved lands have creep, increase their hatching value by one, otherwise, they gain creep 1.

Zergling Hatch
Black Mana Green Mana
Instant
As an additional cost to play Zergling Hatch, remove X egg counters from any number of lands you control.
Put X 1/1 Zergling creature tokens into play.

And now for some Protoss:
Protoss Archon
2 Blue Mana White Mana
Creature - Protoss Avatar
8/1
Champion two Templars
Trample, Shielding 3, Ranged (Whenever this creature becomes blocked by a creature without ranged, that creature deals no combat damage during this combat.)
Tap Symbol : Protoss Archon deals 3 damage to target creature.

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PostSubject: Re: MTG Starcraft   Sun Sep 21, 2008 3:21 am

So how's the set coming along?

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