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 Alara Reborn

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The Eye
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PostSubject: Alara Reborn   Fri Mar 20, 2009 9:20 pm

Although nothing has been released about the upcoming set yet (spoilers start 2nd April, set released 30th April), it has been confirmed that no monocolored cards will be present in the set.
Hybrid has just gotten that much more powerful... Twisted Evil

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The Eye
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PostSubject: Re: Alara Reborn   Fri Mar 27, 2009 9:33 pm

The first of the spoilers is out:

Broodmother Dragon
2 Red Mana Red Mana Red Mana Green Mana
Creature - Dragon
Flying
At the beginning of your upkeep, put a 1/1 red and green dragon token with flying and devour 2 into play
4/4

Knight of New Alara
2 Green Mana White Mana
Creature - Human Knight
Each other multicolored creature you control gain +1/+1 for each of its colours.
2/2

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The Eye
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PostSubject: Re: Alara Reborn   Mon Apr 13, 2009 10:52 pm

Other interesting cards so far:

Soulquake
3 Blue Mana Blue Mana Black Mana Black Mana
Sorcery Rare
Return all creatures in play and all creature cards in graveyards to their owners' hands.

Bituminous Blast
3 Black Mana Red Mana
Instant Uncommon
Cascade (When you play this spell, remove cards from the top of your library until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.

Defiler of Souls
3 Black Mana Black Mana Red Mana
5/5
Creature - Demon Mythic Rare
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.

Spellbreaker Behemoth
1 Red Mana Green Mana Green Mana
5/5
Creature - Beast Rare
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.

Sphinx of the Steel Wind
5 White Mana Blue Mana Black Mana
6/6
Artifact Creature - Sphinx Mythic Rare
Flying, first strike, vigilance, lifelink, protection from Red and from Green

Lavalanche
X Mana Black Mana Red Mana Green Mana
Sorcery Rare
Lavalanche deals X damage to target player and each creature he or she controls.

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Chris
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PostSubject: Re: Alara Reborn   Tue Apr 14, 2009 9:06 am

Thanks for that afro
will you be coming on Sunday?
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The Eye
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PostSubject: Re: Alara Reborn   Thu Apr 16, 2009 2:56 am

no...

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Chris
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PostSubject: Re: Alara Reborn   Thu Apr 16, 2009 7:34 am

ouch.
did you leave the garage door open again, or worse?
the fridge?

Maybe you ought to go in disguise?
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Akuri_Mitsu
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PostSubject: Re: Alara Reborn   Thu Apr 16, 2009 10:38 am

lol
maybe he had a crumb to much of his pie

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PostSubject: Re: Alara Reborn   Sun Apr 19, 2009 9:46 pm

Bolt of Intimidation*
1 Red Mana White Mana
Instant Uncommon
Bolt of Intimidation deals 3 damage to target creature. Other creatures can't attack this turn.

Colossal Might
Red Mana Green Mana
Instant Common
Target creature gets +4/+2 and gains trample until end of turn.

Crystallization
Hybrid G/U White Mana
Enchantment - Aura Common
Enchant creature
Enchanted creature can't attack or block.
Whenever enchanted creature is the target of a spell or ability, remove it from the game.

Meddling Mage
White Mana Blue Mana
2/2
Creature - Human Wizard Rare
As Meddling Mage comes into play, name a nonland card.
The named card can't be played.

Lich Lord of Unx
1 Blue Mana Black Mana
Creature - Zombie Wizard Rare
Blue Mana Black Mana , Tap Symbol : Put a 1/1 blue and black Zombie Wizard creature token into play.
Blue Mana Blue Mana Black Mana Black Mana : Target player loses X life and puts the top X cards of his or her library into his or her graveyard where X is the number of Zombies you control.

Time Sieve
Blue Mana Black Mana
Artifact Rare
Tap Symbol , Sacrifice five artifacts: Take an extra turn after this one.

Lightning Reaver
3 Black Mana Red Mana
3/3
Creature - Zombie Beast Rare
Fear, haste
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.

Mayael's Aria
Red Mana Green Mana White Mana
Enchantment Rare
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Lord of Extinction
3 Black Mana Green Mana
*/*
Creature - Elemental Mythic Rare
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

Maelstrom Pulse
1 Black Mana Green Mana
Sorcery Rare
Destroy target nonland permanent and each permanent that shares a name with that permanent.

Sen Triplets
2 White Mana Blue Mana Black Mana
3/3
Legendary Artifact Creature - Human Wizard Mythic Rare
At the beginning of your upkeep, choose target opponent. This turn, that player can't play spells or activated abilities and plays with his or her hand revealed. You can play cards from that player's hand this turn.

Thraximundar
4 Blue Mana Black Mana Red Mana
Legendary Creature - Zombie Assassin Mythic Rare
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

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The Eye
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PostSubject: Re: Alara Reborn   Fri Apr 24, 2009 4:09 am

Full spoiler's out...
afro

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Akuri_Mitsu
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PostSubject: Re: Alara Reborn   Tue Apr 28, 2009 2:07 am

dude those cards look awesome
wish i could afford them
happy 200th post andy

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Dohyden
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PostSubject: Re: Alara Reborn   Tue Apr 28, 2009 6:27 am

they might be getting slow with their names. but i mean can't blame them when there s over 1000 cards
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PostSubject: Heart sieve!!!!   Tue Apr 28, 2009 7:35 am

You ought to be able to sack 5 artifacts I love you
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