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The Eye
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PostSubject: Worldwake spoiler   Wed Dec 09, 2009 8:26 pm

The first of the spoilers has arrived:

Abyssal Scornlight

3 Black Mana Black Mana
3/2
Creature - Elemental Horror Ally
Flying
Whenever Abyssal Scornlight or another Ally comes into play under your control, you may have target creature get +3/-3 until end of turn.

Leatherback Baloth
Green Mana Green Mana Green Mana
Creature - Beast
4/5

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PostSubject: Re: Worldwake spoiler   Fri Dec 11, 2009 8:11 am

This one's not too bad either, and continues on the cycle of living lands in the two-color region (hybrid decks are suddenly looking interested...)

Celestial Colonnade
Land
Celestial Colonnade comes into play tapped.
Tap Symbol : Add White Mana or Blue Mana to your mana pool.
3 White Mana Blue Mana : Until end of turn, Celestial Colonnade becomes a 4/4 blue and white Elemental creature with Flying and Vigilance. It's still a land.

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PostSubject: Re: Worldwake spoiler   Fri Dec 18, 2009 8:41 am

The new Jace has not three, but four abilities:

Jace, the Mind Sculptor
2 Blue Mana Blue Mana
Planeswalker - Jace
3
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Remove target player's library from the game, then that player shuffles his or her hand into his or her library.

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PostSubject: Re: Worldwake spoiler   Fri Dec 18, 2009 11:34 am

wow
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PostSubject: Re: Worldwake spoiler   Sun Dec 20, 2009 7:23 am

Bmwhahaha?

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PostSubject: Re: Worldwake spoiler   Tue Jan 05, 2010 12:19 am

Fresh spoilers:

Comet Storm
X Red Mana Red Mana
Instant
Multikicker 1
Choose target creature or player, then another creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Joraga Warcaller
Green Mana
1/1
Creature - Elf Warrior
Multikicker 1 Green Mana
Joraga Warcaller comes into play with a +1/+1 counter for each time it was kicked.
Other Elves you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

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PostSubject: Re: Worldwake spoiler   Tue Jan 12, 2010 10:33 pm

The Warcaller is the prerelease card. At the end of the week, spoilers are really going to get going.

EDIT=> Sorry, Comet Storm is prerelease, Warcaller is release event.

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Last edited by The Eye on Fri Jan 15, 2010 3:40 am; edited 1 time in total
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PostSubject: Re: Worldwake spoiler   Wed Jan 13, 2010 9:09 am

jesus thats a powerful elf for late game '' uuhhhh u know i'll just give all my elves +5/+5 permanently for 6 mana aannnndd then attack''

pluss a 3 mana 4/5, green beat down decks get an instant boost.
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PostSubject: Re: Worldwake spoiler   Wed Jan 13, 2010 10:20 pm

All commons:

Vastwood Zendikon
4 Green Mana
Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return it to its owner's hand.

Kitesail Apprentice
White Mana
1/1
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and flying.

Skitter of Lizards
Red Mana
1/1
Haste, Multikicker 1 Red Mana
Skitter of Lizards comes into play with a +1/+1 counter for each time it was kicked.

There are more, but from now on I'll pick only the interesting ones...

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PostSubject: Re: Worldwake spoiler   Wed Jan 13, 2010 11:36 pm

Dohyden wrote:
jesus thats a powerful elf for late game '' uuhhhh u know i'll just give all my elves +5/+5 permanently for 6 mana aannnndd then attack''

pluss a 3 mana 4/5, green beat down decks get an instant boost.

Not quite,
The kicker is 1 colourless 1 green, not just 1 green.
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PostSubject: Re: Worldwake spoiler   Thu Jan 14, 2010 12:22 am

The Kitesail Apprentice should cover my equipment deck's weaknesses against Moats. Then again, so do Heartseekers...

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PostSubject: Re: Worldwake spoiler   Thu Jan 14, 2010 10:53 pm

Using the Orb of Insight, I was able to confirm the presence of both Quicksand and Dryad Arbor! Only one planeswalker in the set...

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PostSubject: Re: Worldwake spoiler   Fri Jan 15, 2010 11:31 pm

Ricochet Trap 3R
Instant — Trap (Uncommon)
If an opponent casted a blue spell this turn, you may pay
R rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.

Lavaclaw Region
Lavaclaw Region comes into play tapped
Tap: Add R or B to your mana pool.
1RB: Lavaclaw Region becomes a 2/2
elemental creature with
“X: This creature gets +X/+0 until end of turn.”
It’s still a land.

Ruin’s Ghost
Creature: Spirit – Uncommon
W, T : Exile target land you control,
then return it to the battlefield under
its owner’s control.

Lodestone Golem
4
Artifact creture - Golem
Nonartifact spells cost 1 more to play.

Ravine Paladin
Creature – Human Knight Ally

Whenever Ravine Paladin or another
Ally enters the battlefield under your
control, you may have Allies you control
gain lifelink until end of turn and
you may put a +1/+1 counter on
Ravine Paladin.

Chain Reaction
2 Red Mana Red Mana
Sorcery
Chain Reaction deals damage equal to the number of creatures in play to each creature.

Bestial Menace
3 Green Mana Green Mana
Sorcery
Put a 1/1 green Snake, a 2/2 green Wolf, and a 3/3 green Elephant creature token into play.

Dragonmaster Outcast
Red Mana
1/1
Creature - Human Shaman
At the beginning of your upkeep, if you control 6 or more lands, put a 5/5 red Dragon creature token with flying into play.

Kalastria Highborn
Black Mana Black Mana
2/2
Creature - Vampire Shaman
Whenever Kalastria Highborn or another Vampire is put into a graveyard from play, you may pay Black Mana . If you do, target player loses 2 life and you gain 2 life.

Admonition Angel
3 White Mana White Mana White Mana
6/6
Creature - Angel
Landfall-Whenever a land comes into play under your control, exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves play, return all exiled permanents to play under their owners' control.

Join the Ranks
3 White Mana
Instant
Put two 1/1 white Soldier Ally creature tokens into play.

Quest for the Nihil Stone
Black Mana
Enchantment
Whenever an opponent discards a card, put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and two or more quest counters are on Quest for the Nihil Stone, that player loses 5 life.

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PostSubject: Re: Worldwake spoiler   Sat Jan 16, 2010 7:11 am

I'm including this spoiler purely for flavor text:
Dread Statuary
Land
T: Add 1 to your mana pool.
4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.

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PostSubject: Re: Worldwake spoiler   Mon Jan 18, 2010 7:49 pm

Stone Idol Trap
5 Red Mana
Instant - Trap Rare
Stone Idol Trap costs 1 less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.

Harabaz Druid
1 Green Mana
Creature - Human Druid Ally Rare
Tap Symbol: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
0/1

Omnath, Locus of Mana
2 Green Mana
Legendary Creature - Elemental Mythic Rare
Green mana doesn't empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
1/1

Raging Ravine
Land Rare
Raging Ravine enters the battlefield tapped.
Tap Symbol: Add Red Mana or Green Mana to your mana pool.
2{R}Green Mana: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

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PostSubject: Re: Worldwake spoiler   Sun Jan 24, 2010 2:55 am

Novablast Wurm
3 White Mana White Mana Green Mana Green Mana
7/7
Creature - Wurm
When Novablast Wurm attacks, destroy all other creatures.

Abyssal Persecutor
2 Black Mana Black Mana
6/6
Creature - Demon
Flying, Trample
You can't win the game.
Opponents can't lose the game.

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PostSubject: Re: Worldwake spoiler   Sun Jan 24, 2010 4:22 am

Marshal's Anthem
2 White Mana White Mana
Enchantment Rare
Multikicker 1{W}
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creatures from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.

Jwari Shapeshifter
1 Blue Mana
Creature - Shapeshifter Ally Rare
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

Quest for Ula's Temple
Blue Mana
Enchantment Rare
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Agadeem Occultist
2 Black Mana
Creature - Human Shaman Ally Rare
Tap Symbol: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
0/2

Butcher of Malakir
5 Black Mana Black Mana
Creature - Vampire Warrior Rare
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
5/4

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PostSubject: Re: Worldwake spoiler   Sun Jan 24, 2010 9:01 pm

Kazuul, Tyrant of the Cliffs
3 Red Mana Red Mana
Legendary Creature - Ogre Warrior Rare
Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays 3.
5/4

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PostSubject: Re: Worldwake spoiler   Tue Jan 26, 2010 7:20 pm


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