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 Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST

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Rincewind
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PostSubject: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sat Apr 17, 2010 10:19 am

Here is something for people to think about:

Using only commons available in standard, describe how you could hardcast Emrakul on turn 4. You must play him from your hand, no cheating with Elvish Piper or similar. At this point in the game, Annihilator 6 will probably wipe your opponents board!

It is possible, although unlikely. You will need to play 10 cards + Emrakul in order to get 15 mana on turn 4. You only need to draw 9 of those cards and Emrakul. This means that if you start, you end turn 4 with no cards in hand, and 1 spare if you opted to draw.

Also, I have the required cards, and I believe that all of you who went to the prerelease will have the cards, or have seen them.

But anyway, good job if anyone can figure it out!
Remember, all the cards are commons (except for Emrakul of course)

If you really really need a hint, then copy and paste this into Notepad: half of the cards are basic lands, there is 1 creature, 4 sorceries, and 1 Emrakul. The creature is the only card which is not from the new set.

Also, if you found that too easy and want bonus points, then figure out how you can hardcast Emrakul into play on turn 2 using only commons (if you your opponent starts and you draw). This time around they can be from any set you like. Be warned, this is a whole lot harder than casting Emrakul on turn 4! Although I guess it makes beating people with him all the better!

If you really really need a hint for this one, then copy and paste this into Notepad: You will need 2 lands, 1 creature, 4 sorceries, 1 instant, and 1 Emrakul. None of the cards are from the new set except Emrakul.

Incidentally, you can hardcast Emrakul on turn 1 if you have 4x Black Lotus and a handful of the cards used in the above scenario, but that's hardly fun, because Black Lotus isn't common!
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sat Apr 17, 2010 9:31 pm

Seven commons + two land, turn two, extended:

Turn 1: Forest, Llanowar Elf
Turn 2: Mountain, Seething Song, Rite of Flame, Rite of Flame, Rite of Flame, Rite of Flame, EMRAKUL!!!

Alternately:
Nine commons + three land, turn two, extended:
Turn 1: Mountain, discard a Spirit Guide, Desperate Ritual, Seething Song, Seething Song, Manamorphose, Manamorphose, Explore (Izzet Boilerworks), Tidewater Minion
Turn 2: Mountain, Freed From the Real, EMRAKUL!!!

Six commons, two land, extended:
Turn 1: Mountain, Rite of Flame, Rite of Flame, Rite of Flame, Morselhoarder, Remove one counter for Paradise Mantle + Equip
Turn 2: Island, Sinking Feeling, EMRAKUL!!!

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sat Apr 17, 2010 9:47 pm

Turn 1:Forest, Llanowar Elf
Turn 2:Forest, Llanowar Elfx2
Turn 3:Island, Morselhoarder
Turn 4:Sinking Feeling, Paradise Mantle, EMRAKUL!!!

Damn, almost standard....

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sat Apr 17, 2010 11:56 pm

The Eye wrote:
Seven commons + two land, turn two, extended:

Turn 1: Forest, Llanowar Elf
Turn 2: Mountain, Seething Song, Rite of Flame, Rite of Flame, Rite of Flame, Rite of Flame, EMRAKUL!!!

Alternately:
Nine commons + three land, turn two, extended:
Turn 1: Mountain, discard a Spirit Guide, Desperate Ritual, Seething Song, Seething Song, Manamorphose, Manamorphose, Explore (Izzet Boilerworks), Tidewater Minion
Turn 2: Mountain, Freed From the Real, EMRAKUL!!!

#1 beats the turn 2 one I had, which required you to take 1 damage Razz

The eye wrote:
Turn 1:Forest, Llanowar Elf
Turn 2:Forest, Llanowar Elfx2
Turn 3:Island, Morselhoarder
Turn 4:Sinking Feeling, Paradise Mantle, EMRAKUL!!!

Damn, almost standard....

You're forgetting cards from the latest set... Although the Llanowar Elves is certainly the right way to go for turn 1. ALL the other cards used come from Rise of the Eldrazi.
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Mon Apr 19, 2010 4:43 am

Turn 1: Forest, Elvish Spirit Guide, Channel, EMRAKUL!!!!

Or, using 5 commons in standard plus three lands:
Turn 1:Forest, Llanowar Elf
Turn 2:Plains, Overgrown Battlement, Guard Duty on Llanowar Elf
Turn 3:Forest, Overgrown Battlement x2
Turn 4: EMRAKUL!!!

By the way, in the above solutions, change Paradise Mantle to Utopia Vow for the common-only effect...

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Mon Apr 19, 2010 5:04 am

FYI, the next block is "Scars of Mirrodin", "New Phyrexia", "Mirrodin Pure".

Comments? Predictions?

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Mon Apr 19, 2010 5:10 am

The Eye wrote:
Or, using 5 commons in standard plus three lands:
Turn 1:Forest, Llanowar Elf
Turn 2:Plains, Overgrown Battlement, Guard Duty on Llanowar Elf
Turn 3:Forest, Overgrown Battlement x2
Turn 4: EMRAKUL!!!

Nice! Very Happy
Here's mine, although yours is arguably better since you can produce the insane amounts of mana turn after turn...

Turn 1
Forest, Llanowar Elves

Turn 2
Mountain, Growth Spasm (for Mountain)

T3
Mountain, Brood Spawning, Brood Spawning, Brood Spawning (Sacrifice an Eldrazi Spawn for the last one)

T4

Any Land, Emrakul (Sacrificing 9 spawns)
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Mon Apr 19, 2010 5:15 am

Like the Guard Duty trick? Very Happy

Here's a real puzzler: Using a tinker, one land, and only one mana-producing spell (no spirit guides, but mana conversion's fine), how would you win turn one? Assume a perfect play, and make sure all cards are less than $6. You should use a total of eight cards in your hand, so an opponent will have started. Cantrips don't count, as they don't deplete your hand. They shouldn't affect the outcome anyway.

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Last edited by The Eye on Mon Apr 19, 2010 5:20 am; edited 1 time in total
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Mon Apr 19, 2010 5:18 am

Hint: There's a LOT of flexibility in your win conditions. The process is not infinite, and there is a high chance it's not turn-one lethal. You'll make a godhand seem as easy as not winning the lottery. Assume tun-one lethality for the purposes of this exercise, and document the chain of events.

Note: There's AT LEAST two rares involved.

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Fri Jul 02, 2010 7:36 am

When you say "cantrips don't count", do you mean you aren't allowed to use them?

Now what artifact can win turn one... hmm...

Also, by "win turn 1" do you mean reduce your opponents life to 0 or set a series of events than means you cannot lose?
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Fri Jul 02, 2010 11:18 pm

When I say "cantrips don't count", I mean they effectively don't use up a card slot in your hand.

HINT: The first three cards are Vault of Whispers, Dark Ritual, Manamorphose...

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Mon Jul 05, 2010 1:09 am

how can you play manamorphose when you only have black mana in your mana pool? Manamorphose requires a red or green mana...
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Mon Jul 05, 2010 6:21 am

d'oh, no freakin' way! Okay, try Vault of Whispers, Ornithopter, Culling the Weak, Mana Cylix...
In fact, any way will work, as long as you can tinker off the bat.
Either way, if you play it right, you should get it going. Continue as normal, once again assuming that you are insanely lucky and everything goes to plan.

In the meantime, figure out how to use two spirit guides, a swamp, a dark ritual, an equipment, an ornithopter and another creature to win turn one...

HINT 1:
Spoiler:
 

HINT 2:
Spoiler:
 

HINT 3:
Spoiler:
 

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Tue Jul 06, 2010 12:05 pm

Cephalid aristocrat
Lightning greaves
Sutured Ghoul <in library
Dread return <in library

Bounce the greaves back and fourth between the cephalid and the thopter, milling your ghoul, dread, and a whole lot of creatures. Sacrifice the aristocrat and two thopters for dread, making a 521387065/1237850863 ghoul. Greaves. GG

Doesn't work though, since it needs 7 mana. Works if you have a black lotus Razz

Still having trouble finding an artifact that can win turn 1 (unless you count amelet of quoz)
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Tue Jul 06, 2010 9:04 pm

Wrong again, dammit-you only need swamp, dark ritual, one spirit guide, manamorphose...

You have the wrong starting creature-remember, you can only play two starting creatures.


With the artifact, remember that you're tinkering. That implies mana is not a barrier. Also, try not to think infinite...

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Wed Jul 07, 2010 8:57 am

Swamp
Dark ritual
Spirit guide
Manamorphose
Cephalid Illusionist
Ornithopter
Lightning greaves
Narcomoeba x2 <in library
Dread Return <in library
Sutured Ghoul <in library

amirite?

Is the artifact legal for torny play?
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Wed Jul 07, 2010 2:17 pm

lol. cast him turn one.

-mountain
-rite of flame
-rite of flame
-rite of flame
-rite of flame (u now have 10 mana)
-manamorphose (into double green)
-play the green titan from m11
-one red spell to give it haste
-get 4 lands. 2 towers of urza, a mine and a power plant.
-with the remaining 3 red play that one that gives u 5
-tap your urzatron for 10
-win

even if u can't... oh wait lol. u need to draw a combo piece off the manamorphose lol. but even if u can only get the titan and give it haste turn one, thats still a emrakul turn 2. just search 2 more towers hehehe. if i get the green titan i know where he's going x)
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Wed Jul 07, 2010 8:19 pm

How do you plan on starting with nine cards?

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Wed Jul 07, 2010 8:22 pm

Irvine is right; the deck was one that dominated standard for ages, but Sutured Ghoul and the cephalid are way out of even extended, with lightning greaves following suit with the coming of scars.

BTW, the turn-1 artifact IS legal, and is very bland and unimpressive at first sight. It is one of two DIFFERENT rares you'll be using.
HINT
Spoiler:
 

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sat Jul 17, 2010 2:37 pm

Legal as in not unhinged or legal as in legal in standard/extended/vintage or what ever.
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sun Jul 18, 2010 12:24 am

Legal as in just a random artifact outside standard, nothing you would consider too impressive in any other situation.

HINT:
Spoiler:
 

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sat Jul 24, 2010 8:02 am

The only rare 5 mana artifact in mirrodin with a single Tap Symbol ability is guilded lotus... Which doen't make any sence. If you have 3 mana to play tinker, why can't you use that mana?

Also, I have a puzzle. Using a Mountain, Raging Goblin, Greater Gargadon, and two other cards, how can you win turn one? Presume you start.
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sun Jul 25, 2010 12:53 am

Of course you can win with a turn-1 gilded lotus. You just need a little imagination...
A little tip to get you started: You may have picked up some of a handy card in your Mirrodin boosters, and your lotus will only be tapping for blue.

As for the mountain/raging gob thing, I can think of no two cards that give you a.) 11 damage b.) seven permanents to snackrifice AND c.) net you Red Mana ...

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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sun Jul 25, 2010 6:42 am

The two cards don't deal damage... but they do indirectly.

Clue: It's legal in extended, but not standard.
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PostSubject: Re: Test your knowledge: Hardcasting Emrakul REALLY REALLY FAST   Sun Jul 25, 2010 11:18 am

Oh wait, you need two gargantuans. my bad Very Happy
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