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 Undefined Destruction (BW Lifegain Control)

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Rincewind
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PostSubject: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 5:49 am



Last edited by Rincewind on Wed Apr 21, 2010 7:18 am; edited 1 time in total
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Chris
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 6:44 am

(Shudder...) I dont like it.
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 7:17 am

Its actually pretty helpless in 1v1 against a no creature deck, because most of the cards are focused on dealing with creatures.

I need a Baneslayer angel in there What a Face
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 7:40 am

Here is the manacurve...
[img][/img]
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 7:54 am

There isn't much in the way of things to do for the first 2 turns, I should invest in the bouncelands.
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 7:57 am

Max's 'Ultimate Lockdown" deck's manacurve:
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 8:02 am

Still your deck is a lot faster than Max's deck (I assume he didn;t want 8x Sun Droplets!!)
Here is my comparison, you'd cleanup well and truly by Turn 10!!!

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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 8:20 am

Ah, but technically he can remove all my creatures from the game, rendering my deck helpless.

And I can do the same to his deck, so we'd be in an endless stall Mad
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 8:23 am

Thats the issue - they aren't great decks to compare because most of the cards in both revolve around stopping the opponent instead of killing them. So they'd play the cards as late as possible rather than as soon as possible Razz
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 8:30 am

I don't think you'd necessarily assume that the two decks were playing off against each other....
Your deck would respond significantly quicker than Max's against a common threat.
The highest score that this analysis gives for dual colored decks is around 15 by turn 5 and 35 by turn 10, so your deck is right up there.

Monocolored decks score significantly higher.
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 9:24 am

Cool tool, Chris!

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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 9:28 am

It looks very useful for aggro decks Smile
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Wed Apr 21, 2010 9:29 am

It's only really good for comparing creature-based decks, but other than that, yes, it does seem good.

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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Fri Oct 15, 2010 12:01 am

Nice graphic on the mock-walker, design seems reasonable enough, the only busted ability is the (target player sacs) and that isnt ungodly or anything.
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PostSubject: Re: Undefined Destruction (BW Lifegain Control)   Fri Oct 15, 2010 12:16 am

That reminds me, I really need to update these decklists Razz
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