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 The most important rule of thumb you'll ever need for MTG

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The Eye
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PostSubject: The most important rule of thumb you'll ever need for MTG   Wed May 21, 2008 8:05 am

A quick game is fast game.
Whoops, meant to say a good game is a fast game.
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Rincewind
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PostSubject: Re: The most important rule of thumb you'll ever need for MTG   Wed May 21, 2008 8:14 am

Well, slow games can be fun provided they don't drag on in the same way for hours...
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The Eye
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PostSubject: Re: The most important rule of thumb you'll ever need for MTG   Wed May 21, 2008 8:18 am

Not necessarily turnwise, I mean Jonathan's infamous 10-minute turns that involve drawing, playing a land, deciding between two cards, and the odd attack.
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PostSubject: Re: The most important rule of thumb you'll ever need for MTG   Wed May 21, 2008 8:21 am

The opposite is true too. I never liked how Sam tried to get everyone to take their turn in under 5 seconds.

"Turn? Turn? TURN?!?"
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The Eye
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PostSubject: Re: The most important rule of thumb you'll ever need for MTG   Wed May 21, 2008 8:22 am

Well, that's not playing fast, that's urging the other's to play fast. And yes, it is unpleasant playing with Sam when every game somehow ends with him punching you/blaming his teammate/him making it obvious that he had not enough/too much coffee last night.
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The Eye
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PostSubject: Emperor Game   Thu Sep 11, 2008 6:21 am

Ooo, we had a really close Emperor yesterday. Marcus alpha-striked Jonathan with his Slivers, and Jonathan had a chance of dying or staying on four life. He decided to live for another turn, preventing Sam from killing Marcus with his demons. This gave me enough time to reality-acid away some of his key elements after Jonathan was dead. The Peter/Aaron side was in stasis, with Peter not being able to break through the solid defense of snakes.


Teams were:
TEAM 1
Emperor:Sam-Demon/Ogre
General 1-Jonathan-Samurai/Knight Rolling Eyes
General 2-Peter-Selesnya beatdown

TEAM 2
Emperor: afro -Mastermind
General 1-Marcus-Sliver
General 2-Aaron-Snake

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