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 Cycles and Cycles...

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The Eye
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PostSubject: Cycles and Cycles...   Tue Jul 06, 2010 2:41 am

Presenting the Chroma Equipments:

Solar Shield
White Mana White Mana White Mana
Artifact - Equipment
Whenever you pay for a white mana symbol, put a charge counter on Solar Shield if it is equipped.
Remove a charge counter from Solar Shield: Equipped creature gets +0/+2 until end of turn.
Equip 3

Mistwalker Greaves
Blue Mana Blue Mana Blue Mana
Artifact - Equipment
Whenever you pay for a blue mana symbol, put a charge counter on Mistwalker Greaves if it is equipped.
Remove X charge counters from Mistwalker Greaves: Enchanted creature can't be the target of spells with converted mana cost X this turn.
Equip 3

Demonskull Helmet
Black Mana Black Mana Black Mana
Artifact - Equipment
Whenever you pay for a black mana symbol, put a charge counter on Demonskull Helmet if it is equipped.
Whenever equipped creature deals damage to a creature, you may remove that many charge counters from Demonskull Helmet. If you do, destroy that creature.
Equip 3

Elementalist Blade
Red Mana Red Mana Red Mana
Artifact - Equipment
Whenever you pay for a red mana symbol, put a charge counter on Elementalist Blade if it is equipped.
Remove X charge counters from Elementalist Blade: Equipped creature gets +X/+0 until end of turn.
Equip 3

Strangleroot Bracers
Green Mana Green Mana Green Mana
Whenever you pay for a green mana symbol, put a charge counter on Strangleroot Bracers if it is equipped.
As long as there are 10 or more counters on Strangleroot Bracers, equipped creature gets +3/+3 and has trample and shroud.
As long as there are 100 or more counters on Strangleroot Bracers, equipped creature gets +10/+10 and is indestructible.
Equip 3

Brightsteel Plating
W/U/B/R/G W/U/B/R/G W/U/B/R/G W/U/B/R/G W/U/B/R/G
Artifact - Equipment
Whenever you pay for a colored mana symbol, put a charge counter on Brightsteel Plating.
Equipped creature has " Tap Symbol , Remove five charge counters from Brightsteel Plating: Destroy target nonland permanent."
Equip 5

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Last edited by The Eye on Tue Jul 06, 2010 9:30 pm; edited 1 time in total
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PostSubject: Re: Cycles and Cycles...   Tue Jul 06, 2010 2:55 am

Enemy Manlands haven't been done yet, I see:

Thundering Valley
Land
Thundering Valley comes into play tapped.
Tap Symbol : Add Hybrid R/W to your mana pool.
3 Red Mana White Mana : Until end of turn, Thundering Valley becomes a 5/3 white and red Elemental creature with first strike. It's still a land.
1 Red Mana White Mana : Thundering Valley deals 2 damage to target blocking creature. That creature deals damage equal to its power to Thundering Valley. Play this ability only once each turn. (Noncreature permanents can't be dealt damage.)


Shadowy Cavern
Land
Shadowy Cavern comes into play tapped.
Tap Symbol : Add Hybrid W/B to your mana pool.
1 White Mana Black Mana : Until end of turn, Shadowy Cavern becomes a 2/2 black and white Elemental creature with lifelink. It's still a land.
White Mana Black Mana : If you gained life this turn, return Shadowy Cavern from your graveyard to your hand.


Drudge Marsh
Land
Drudge Marsh Comes into play tapped and doesn't untap during its controller's untap step.
Tap Symbol : Add Hybrid B/G to your mana pool.
1 Black Mana Green Mana : Until end of turn, Drudge Marsh becomes a 6/6 black and green Horror creature with trample. It's still a land.
1 Black Mana Green Mana : Untap Drudge Marsh.

Silvermist Isle
Land
Silvermist Isle comes into play tapped.
Tap Symbol : Add Hybrid G/U to your mana pool.
1 Green Mana Blue Mana : Until end of turn, Silvermist Isle becomes a 2/4 unblockable green and blue Illusion creature. It's still a land.
Green Mana Blue Mana : Silvermist Isle gains shroud this turn.

Aurora Ridge
Land
Aurora Ridge comes into play tapped.
Tap Symbol : Add Hybrid U/R to your mana pool.
3 Blue Mana Red Mana : Until end of turn, Aurora Ridge becomes a 4/4 blue and red Elemental creature with flying. It's still a land.
1 Blue Mana Red Mana : Put an Aura card from your hand that could enchant Aurora Ridge into play attached to Aurora Ridge. At end of turn, return that Aura to its owner's hand.

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afro


Last edited by The Eye on Tue Jul 06, 2010 9:29 pm; edited 1 time in total
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PostSubject: Re: Cycles and Cycles...   Tue Jul 06, 2010 9:17 pm

Good Things Come in Threes

Sacred Retribution
3 White Mana White Mana
Instant
Exile target attacking creature. Prevent all damage that would be dealt this turn, then its controller skip his or her next combat step.

Flourishing Insight
3 Blue Mana Blue Mana
Instant
Draw two cards, then discard three cards, then draw four cards.

Three Miseries
3 Black Mana Black Mana
Sorcery
Target creature's controller sacrifices it, then discards two cards and loses 3 life.

Dragon Scourge
3 Red Mana Red Mana
Sorcery
Dragon Scourge deals 1 damage to each creature without flying, 1 damage to each creature with flying, and 3 damage to each player.

Nature's Trifecta
3 Green Mana Green Mana
Instant
Destroy target artifact or enchantment. If you do, target creature gets +4/+4 and gains trample until end of turn and you gain 6 life.

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PostSubject: Re: Cycles and Cycles...   Tue Jul 06, 2010 9:29 pm

Auras with Morph!?

Valor's Embrace
2 White Mana Blue Mana
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+7, may block any number of creatures, and may block creatures as though they had no abilities.
Morph 2 White Mana Blue Mana

Bitter Betrayal
4 Blue Mana Black Mana
Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Morph 4 Blue Mana Black Mana

Smoldering Claws
Black Mana Red Mana
Enchantment - Aura
Enchant creature
Enchanted creature has " Red Mana : This creature gets +1/+0 until end of turn".
Black Mana : Regenerate enchanted creature.
Morph Black Mana Red Mana

Slithering Fury
1 Red Mana Green Mana
Enchantment - Aura
Enchant creature
Enchanted creature has trample, double strike and shroud.
Morph 1 Red Mana Green Mana

Cleanser's Touch
3 Green Mana White Mana
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
Whenever enchanted creature deals damage to a player, destroy all enchantments that player controls.
Morph 3 Green Mana White Mana

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PostSubject: Re: Cycles and Cycles...   Tue Jul 06, 2010 9:38 pm

Unconventional Tribe

Helioplasm
3 White Mana White Mana
2/2
Creature - Ooze
Helioplasm gets +1/+1 for each ability among other Oozes you control.
White Mana White Mana : Until end of turn, Oozes you control gain first strike. Play this ability only once each turn.

Bolaplasm
3 Blue Mana Blue Mana
Creature - Ooze
2/2
Bolaplasm gets +1/+1 for each other untapped Ooze you control.
2 Blue Mana : Untap target Ooze.

Sangroplasm
3 Black Mana Black Mana
Creature - Ooze
2/2
Sangroplasm gets +1/+1 for each other Ooze dealt damage this turn.
1 Black Mana : Sangroplasm deals 1 damage to each Ooze.

Pyroplasm
3 Red Mana Red Mana
Creature - Ooze
2/2
Pyroplasm gets +1/+1 for each other Ooze you control that dealt damage this turn.
Oozes you control have " Red Mana , Tap Symbol : This creature deals 1 damage to target player."

Protoplasm
3 Green Mana Green Mana
Creature - Ooze
2/2
Protoplasm gets +X/+X, where X is the greatest number of Oozes you control that share a single name.
At the beginning of your upkeep, put a 2/2 green Ooze creature token into play.

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PostSubject: Re: Cycles and Cycles...   Tue Jul 06, 2010 9:49 pm

Did Somebody Say Uber?

Sun Seraph
9 White Mana White Mana White Mana
Creature - Angel Avatar
6/12
Flying, Vigilance, Lifelink
All permanents have shroud.

Whirlpool Caller
9 Blue Mana Blue Mana Blue Mana
Creature - Avatar Leviathan
9/9
Islandwalk
When Whirlpool Caller deals combat damage to a player, search your library for a Serpent creature for each Island that player controls. Put those creatures into play, then shuffle your library.

Hellgate Archdemon
9 Black Mana Black Mana Black Mana
Creature - Demon Avatar
7/7
Flying, Trample, Fear
Players can't gain life or play creature spells.

Clasmodon
9 Red Mana Red Mana Red Mana
9/8
Creature - Avatar Dragon
Flying, Trample, Haste
If Clasmodon would deal damage to a player, instead it deals that much damage to each other creature.

Maw of the Earth
9 Green Mana Green Mana Green Mana
Creature - Elemental Avatar
*/*
Maw of the Earth's power and toughness are each equal to the number of lands in play.
Maw of the Earth can't be the target of spells or abilities your opponents control.
When Maw of the Earth comes into play, destroy all nonland, noncreature permanents.

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PostSubject: Re: Cycles and Cycles...   Wed Jul 07, 2010 12:51 am

Almost Awesome

Heart of Purity
White Mana
Creature - Elemental
0/2
Lifelink

Stealthwisp
Blue Mana
Creature - Elemental
0/2
Stealthwisp is unblockable.

Nethercreep
Black Mana
Creature - Elemental
0/2
Deathhtouch

Rage Sparkling
Red Mana
Creature - Elemental
0/1
Double Strike, Haste

Seed of Vigor
Green Mana
Creature - Elemental
1/0
Seed of Vigor is indestructible and can't be the target of spells or abilities your opponents control.

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PostSubject: Re: Cycles and Cycles...   Wed Jul 07, 2010 1:22 am

A Twist on the Guilds - more of a loose cycle, if anything...

Conclave Speaker
3 Hybrid G/W Hybrid G/W
Creature - Human Shaman
3/3
Convoke
When Conclave Speaker comes into play, untap all creatures you control.

Azorius Lawsmith
3 Hybrid W/U Hybrid W/U
Creature - Human Wizard
1/3
At the end of your first upkeep, there is an additional upkeep step.
Forecast - 1 Hybrid W/U Hybrid W/U , Reveal Azorius Lawsmith from your hand: There is an additional upkeep after this one. (Play forecast abilities only during your upkeep.)

Dimir Delvemage
Hybrid U/B
1/1
Creature - Human Wizard
2 Hybrid U/B Hybrid U/B : Return Dimir Delvemage from your graveyard to your hand.
Transmute 1 Hybrid U/B

Keeper of Rix
1 Hybrid B/R Hybrid B/R
Creature - Ogre Warrior
3/2
Hellbent - At the end of your turn, if you have no cards in hand, each opponent loses 1 life. Otherwise, sacrifice Keeper of Rix and discard your hand.

Skargg Outrider
X Mana Hybrid R/G
Creature - Goblin Warrior
1/1
Trample
Bloodthirst X

Bloodscent Hunter
2 Hybrid W/B Hybrid W/B
Creature - Bat
2/2
Flying
Haunt - When the creature Bloodscent Hunter haunts leaves play, search your library for a card called Bloodscent Hunter and put it into play. Then shuffle your library.

Golgari Loamward
2 Hybrid B/G
2/2
Creature - Elf Shaman
If Golgari Loamward would be put into your hand from your graveyard, you may shuffle your graveyard into your library instead.
Dredge 5

Cytoplasm Elemental
4 Hybrid G/U Hybrid G/U Hybrid G/U
0/0
Creature - Elemental
Graft 6
Other creatures you control have Graft 1. (Multiple instances of Graft trigger separately.)

Plasmoderm
Hybrid U/R
Creature - Wierd
1/1
Replicate 1 Hybrid U/R

Boros War-Titan
3 Hybrid R/W Hybrid R/W Hybrid R/W
4/5
Creature - Giant Soldier
Radiance - Whenever Boros War-Titan deals damage to a creature, it deals that much damage to each other creature that shares a color with that creature.

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Last edited by The Eye on Fri Jul 09, 2010 10:47 pm; edited 1 time in total
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PostSubject: Re: Cycles and Cycles...   Thu Jul 08, 2010 11:44 pm

Flashback to Flashback

Inner Luminescence
1 White Mana
Instant
Target creature gains protection from the color of your choice until end of turn. If you played Inner Luminescence from your graveyard, instead each creature you control gains protection from the color of your choice until end of turn.
Flashback 4 White Mana White Mana

Arcane Introspection
1 Blue Mana
Instant
Target player draws a card. If you played Arcane Introspection from your graveyard, instead that player draws four cards.
Flashback 4 Blue Mana Blue Mana

Toil from Within
1 Black Mana
Instant
Target player discards a card. If you played Toil from Within from your graveyard, instead that player discards four cards.
Flashback 4 Black Mana Black Mana

Deep Sunder
1 Red Mana
Instant
Destroy target artifact. If you played Deep Sunder from your graveyard, instead destroy all artifacts.
Flashback 4 Red Mana Red Mana

Heartwood Summons
1 Green Mana
Instant
Put a 1/1 green Saproling creature token into play. If you played Heartwood Summons from your graveyard, instead put a 5/5 green Treefolk creature token into play.
Flashback 4 Green Mana Green Mana

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PostSubject: Re: Cycles and Cycles...   Thu Jul 08, 2010 11:55 pm

Good Things Come in Threes

Moment of Sancity
3 White Mana White Mana
Instant
Exile target attacking creature. Prevent all combat damage that would be dealt this turn, then that creature's controller skips his or her next combat step.

Denying Truth
3 Blue Mana Blue Mana
Instant
Counter target spell. Return target permanent to its owner's hand.
Draw a card.

Grievous Edict
3 Black Mana Black Mana
Instant
Target creature's controller sacrifices it. That player loses 3 life and reveals his or her hand. Choose a card from it. That player discards that card.

Dragon's Wake
3 Red Mana Red Mana
Instant
Dragon's Wake deals 2 damage to each creature without flying, 3 damage to each creature with flying, and 4 damage to each player.

Vital Charge
3 Green Mana Green Mana
Instant
Target creature gets +3/+3 until end of turn. Put a 2/2 green Wolf token into play, then search your library for a basic land card, put it into play tapped, and shuffle your library.

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PostSubject: Re: Cycles and Cycles...   Fri Jul 09, 2010 10:53 pm

Five Anthems

Luminous Anthem
2 White Mana White Mana
Enchantment
Creatures you control get +1/+1.
Enchanted creatures you control get +1/+2 and have first strike.

Guardian's Anthem
2 Blue Mana Blue Mana
Enchantment
Creatures you control get +1/+1 and have shroud.

Moonstalker's Anthem
2 Black Mana Black Mana
Enchantment
Creatures you control get +1/+1.
Creatures you control with fear get +2/+0.

Blazing Anthem
2 Red Mana Red Mana
Enchantment
Creatures you control get +2/+1 and have haste.

Thunderhoof Anthem
2 Green Mana Green Mana
Enchantment
Creatures you control get +2/+2.

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Last edited by The Eye on Sun Jul 11, 2010 11:47 pm; edited 1 time in total
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PostSubject: Re: Cycles and Cycles...   Sun Jul 11, 2010 10:57 am

i really like ur equipment.
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PostSubject: Re: Cycles and Cycles...   Sun Jul 11, 2010 11:32 pm

Just for you, then:
Greater Equipments

Glided Halberd
4
Artifact - Equipment
Equipped creature gets +4/+1 and can't be the target of spells or abilities your opponents control.
Gilded Halberd can't be the target of spells or abilities your opponents control.
Equip 4

Silverspun Cloak
4
Artifact - Equipment
Silverspun Cloak can't be countered.
Equipped creature gets +2/+2 and is unblockable.
Equip 3

Ghoulfang Dagger
3
Artifact - Equipment
Deathtouch
Equipped creature has deathtouch and " Tap Symbol , Unattach Ghoulfang Dagger: Ghoulfang Dagger deals 1 damage to target creature or player."
Equip 4

Ragebinder
5
Artifact - Equipment
Whenever you play an instant or sorcery spell, put a charge counter on Ragebinder.
Equipped creature gets +1/+1 for each charge counter on Ragebinder.
3: Until end of turn, Ragebinder is an artifact creature with power and toughness each equal to the number of charge counters on it.
Equip 3

Ancient War-Sledge
3
Artifact
Ancient War-Sledge is indestructible.
Equipped creature gets +4/+4 and has trample.
Equip 5

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PostSubject: Re: Cycles and Cycles...   Mon Jul 12, 2010 8:56 pm

It is Good to Have Abilities

Champion of Conara
1 White Mana White Mana
Creature - Human Soldier
2/2
First Strike
Other creatures you control with first strike get +1/+1 and have vigilance.

Aven Greatwing
2 Blue Mana Blue Mana
Creature - Bird Wizard
2/2
Flying
Other creatures you control with flying get +1/+1 and have shroud.

Screamcurdler
2 Black Mana Black Mana
Creature- Zombie Assassin
2/2
Deathtouch
Other creatures with abilities get -1/-1.

Rage Kindler
1 Red Mana Red Mana
Creature - Elemental Warrior
2/2
Haste
Other creatures you control with haste get +2/+0.

Alpha Baloth
4 Green Mana Green Mana
Creature - Beast
4/4
Trample
Other creatures you control with trample get +2/+2.

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PostSubject: Re: Cycles and Cycles...   Wed Sep 29, 2010 6:18 am

Multiplayer Funtime

Absorb Essence
2 White Mana White Mana
Sorcery
Each opponent sacrifices an enchantment. You gain 3 life for each permanent put into a graveyard this way.

Cartomancer's Ruse
2 Blue Mana Blue Mana
Sorcery
Each opponent returns a land he or she control to its owner's hand. Draw a card for each land returned this way.

Dark Conscription
2 White Mana White Mana
Sorcery
Each opponent sacrifices a creature. Put a 2/2 black Zombie creature token into play each permanent put into a graveyard this way.

Sundering Revels
2 Red Mana Red Mana
Sorcery
Each opponent sacrifices an artifact. Add Red Mana Red Mana to your mana pool for each permanent put into a graveyard this way.

Taproot Summons
2 Green Mana Green Mana
Sorcery
For each opponent, tap all untapped lands that player controls, then put an X/X green Elemental creature token into play, where X is the number of lands tapped this way.

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PostSubject: Re: Cycles and Cycles...   Thu Sep 30, 2010 12:07 am

Combat Duelists

Sunfire Channeler
1 Red Mana White Mana
2/2
Creature - Elemental Soldier
As long as Sunfire Channeler is attacking, it has " Red Mana : Sunfire Channeler gets +1/+0 until end of turn."
As long as Sunfire Channeler is blocking, it has " White Mana : Sunfire Channeler gets +0/+1 until end of turn."

Fen Reaper
1 White Mana Black Mana
2/2
Creature - Spirit
Lifelink
Whenever Fen Reaper blocks or becomes blocked by a creature with toughness 3 or greater, it gains deathtouch and loses lifelink until end of turn.

Dredgevine Barrier
1 Black Mana Green Mana
1/3
Creature - Plant Wall
Defender
Black Mana Green Mana , Tap Symbol : Choose target attacking creature. I it's unblocked, it gets -0/-3 until end of turn. Otherwise, it gets -3/-0 until end of turn.

Paranoid Elf
1 Green Mana Blue Mana
2/3
Creature - Elf Warrior
Whenever Paranoid Elf becomes blocked, return it to its owner's hand at end of combat.
Whenever Paranoid Elf blocks a creature, return that creature to its owner's hand at end of combat.

Goblin Mirror-Mage
1 Blue Mana Red Mana
3/1
Creature - Goblin Wizard
Whenever Goblin Mirror-Mage becomes blocked, switch its power and toughness.
Whenever Goblin Mirror-Mage deals combat damage to a player, switch the power and toughness of each creature that player controls.

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PostSubject: Re: Cycles and Cycles...   Today at 10:33 am

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