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 slagwurm armour.

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Zombie Hobo
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PostSubject: slagwurm armour.   Thu Jun 05, 2008 5:57 am

hey i have had several different rsponses to what happens when you put a slagwurm armour on a creature and then use a card which switches powerr and toughness of creature.
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The Eye
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PostSubject: Re: slagwurm armour.   Thu Jun 05, 2008 6:22 am

Doesn't work. p/t switched, then p returns to normal as slagwurm armor no longer affects it, t increased due to static ability.
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Kevin
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PostSubject: P/T switching   Tue Jun 10, 2008 10:46 pm

The ruling on this one is actually very surprising. I checked with the local MTG competition judge last night, as I too have seen various rulings.

P/T is checked in the very last layer, AFTER all the other effects. So it you have slagwurm armor on (say) a 2/2, make it unblockable as P < than 2, and then switch P/T it will be an 8/2 for damage purposes.

Likewise, a 1/5 enchantment will give a creature 5/1 when P/T are switched until end of turn. Even more surprising, instants do the same thing even when applied after P/T has been switched until the end of turn. So, switch a creature's P/T until end of turn, attack, then use an instant that should give it +0/3 and it gets +3/0.

Quite odd.
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Zombie Hobo
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PostSubject: Re: slagwurm armour.   Wed Jun 11, 2008 3:52 am

it is kind of odd but thank you kevin

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Akuri_Mitsu
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PostSubject: NICE   Wed Jun 18, 2008 1:14 am

HARRIS YOUR AVATAR RULES
ITS AWESOME
is it off final fantasy or something
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Zombie Hobo
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PostSubject: Re: slagwurm armour.   Fri Jun 20, 2008 6:04 am

Yeh its Sephiroth. I'm glad it moves, i was worried it would freeze like on msn

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PostSubject: Re: slagwurm armour.   Today at 2:56 pm

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