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 Creature/Color Denial Deck

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Christian

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PostSubject: Creature/Color Denial Deck   Thu Jan 02, 2014 3:42 am

I was looking at deck ideas, and noticed that almost all of them are based on a creature type. I'm thinking of building a deck which is designed to punish players for having too many cards of the same color/creature type.

Here are some cards I'm considering that affect creature types:

An-Zerrin Ruins (1RR) Enchant - Creatures of a chosen creature type do not untap during untap step.
Artificial Evolution (U) Instant - Rewrite all instances of "X creature type" on a card with a different type.
Circle of Solace (3W) Enchant - (1W): Prevent damage dealt to you by a creature of X turn.
Engineered Plague (2B) Enchant - Creatures of chosen creature type get -1/-1
Extinction (4B) Sorcery - Destroy all creatues of chosen creature type.
Faces of the Past (2U) Enchant - Whenever creature dies, tap/untap all creatures of their type.
Steely Resolve (1G) Enchant - All creatures of X creature type have shroud.
Tsabo's Decree (5B) Instant - All creatues of X type are discarded from target player's hand and removed from their battlefield.

I also need to find some cards that affect chosen colors, and I might look for cards that destroy tokens or creatures with the same name.

Any suggestions?
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Rincewind
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PostSubject: Re: Creature/Color Denial Deck   Thu Jan 02, 2014 4:06 am

There's an entire cycle of these in black:

Perish - Destroy all green creatures
Virtue's Ruin - Destroy all white creatures

Chris plays them a lot.

There's also another cycle that counters spells of specific colours.
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Christian

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PostSubject: Re: Creature/Color Denial Deck   Thu Jan 02, 2014 12:54 pm

COLOR HURT

Akroma's Blessing (2W) Instant - Your creatures get protection from chosen color until end of turn.

Curse of Wizardry (2BB) Enchant - Whenever a player casts a spell of chosen color, they lose 1 life.

Glory (3WW) Creature (3/3) - {2W}: Your creatures get protection from chosen color until end of turn. Can only be activated from graveyard.

Harsh Judgment (2WW) Enchant - Instants & sorceries of chosen color deal damage to their controller rather than you.

Iona, Shield of Emeria (6WWW) Leg Creature (7/7) - Flying. Opponents can't cast spells of chosen color.

Paradise Plume (4) Artifact - Whenever a spell of chosen color is cast, gain 1 life. Tap for 1 mana of chosen color.

Persecute (2BB) Sorcery - Target player reveals hand and discards cards of chosen color.

Searing Rays (2R) Sorcery - Deals damage to player equal to number of creatures they control of chosen color.

Story Circle (1WW) Enchant - (W): Prevent next source of damage to you of chosen color.

Sudden Demise (XR) Sorcery - Deal X damage to all creatures of chosen color.

Teferi's Moat (3WU) Enchant - Creatures of chosen color without flying cannot attack you.
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